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rLogin prints one line at startup that answers most questions:Server names the fork you are actually running. Quote it in a bug report —
Paper, Purpur and Pufferfish all behave the same for rLogin, but knowing which
one turns a support thread into one question instead of three.
Setup is what rLogin detected, and it decides everything else:
If that line disagrees with your setup, the problem is upstream of rLogin — in
server.properties, config/paper-global.yml or spigot.yml.
Nobody can connect: “Server misconfigured”
Players see a kick screen telling them to install PacketEvents. Cause. Standaloneonline-mode: false without
PacketEvents. rLogin refuses every
connection rather than silently downgrading every premium player to cracked.
Fix. Install PacketEvents, or set
auth-mode: offline if you want
passwords for everyone.
Nobody can connect: “online-mode is enabled”
The console shows a banner saying rLogin cannot run, and every player is refused. Cause.online-mode is on while auth-mode is auto or offline. The
server (or Velocity) rejects every player without a Minecraft account before
rLogin is consulted, so the accounts those modes exist for can never arrive.
Fix. Either set online-mode=false — in server.properties on a
standalone server, velocity.toml on a proxy — or, if this really is a
premium-only server, set auth-mode: online in rLogin’s config.yml, which
makes online-mode the correct setting rather than a contradiction.
See what online-mode has to
be.
Premium players are still asked for a password
Check the Setup line first
Check the Setup line first
If it says
behind-proxy but you have no proxy, something in
paper-global.yml (proxies.velocity.enabled) or spigot.yml
(settings.bungeecord) has forwarding enabled. rLogin is trusting a proxy
that is not there, so nothing ever verifies the connection.Mojang was unreachable
Mojang was unreachable
With
api-failure-policy: fail-open the player is treated as cracked. The
console says so. Raise api-timeout-ms if your host has slow DNS.They are on a cracked launcher
They are on a cracked launcher
The handshake proves ownership of the account. A launcher that cannot
complete it is not premium, whatever the name says.
A premium player joined and lost everything
They arrived with their real UUID, and their old data belongs to the offline one — this isuuid-type: real working as intended, but it is a surprise the
first time.
uuid-type: cracked.
Players are asked to log in on every server switch
Cause. rLogin is not installed on the proxy itself, so each backend decides independently. Fix. Drop the samerLogin-<version>.jar into the proxy’s plugins/, and
list your auth server in login-servers.servers. See
Proxy setup.
Players reach a server before logging in
Cause.login-servers.enforce is false, so Velocity’s own try order
wins and can send them somewhere unprotected.
Fix. Set it back to true unless you route the first server yourself.
Accounts exist on one server but not another
Cause. Each backend has its own SQLite file. Fix. Point them all at the same MySQL database. See Database.”Remember me” is not working
Bedrock players are asked to register
Cause.bedrock.prefix does not match Floodgate’s username-prefix, so
rLogin does not recognise the names as Bedrock.
Fix. Make them identical, and confirm the startup line says
Floodgate: detected.
Players are disconnected while still typing
limbo.login-timeout-seconds is 60 by default. Raise it, or set 0 to disable
it — but read why it exists first.
A setting I added to config.yml did nothing
Run/rlogin reload and watch the console. If the file has a YAML error, the
reload says so and keeps the previous config rather than starting with none.
When you update rLogin, new settings are appended to your existing file
automatically and your values are kept. The console lists what was added.
Reporting a bug
GitHub Issues
Include the startup line above, your
Setup value, and the console output
with general.debug: true.Discord
Faster for “is this normal?” questions.