The problem this solves
On a server running rLogin,PlayerJoinEvent fires while the player is still
frozen. They cannot move, cannot open an inventory, and cannot use
anything you hand them. Give a kit there and it lands on someone who is not
really in the game yet.
RLoginAuthenticateEvent fires at the moment they can.
Events
RLoginAuthenticateEvent
RLoginAuthenticateEvent
Fired once a player is authenticated and free to play, whatever got them
there — a password, a premium handshake, a restored session, a recovery
code, or an administrator.
RLoginRegisterEvent
RLoginRegisterEvent
Fired when a player creates an account with
/register, once, on the
server where they typed it.Premium players never fire it — they are let in without ever registering —
so read it as “new password account”, not “new player”.Depending on rLogin
Through JitPack, which builds from the release tag.plugin.yml so it loads first:
rlogin-api is published separately and carries the platform-neutral types
(RLoginAccount, AuthReason, Storage). Depend on that one if you are
writing something that has no business touching Bukkit — a custom storage
backend, for instance.Stability
rlogin-api is what the version number protects: changes there are treated as
breaking someone else’s build. The events in rlogin-paper are equally part
of the public surface — everything else in that module is internal and may be
rearranged without warning.
Something missing?
If you need a hook that isn’t here, say so — the surface is deliberately
small, not finished.